Destiny 2: Beyond Light weapon changes include the death of lightweight hand cannons
Bungie has disclosed the Destiny 2: Beyond Light weapon changes, and there are just about big updates in line for the new enlargement. Thither are big changes across the FPS gimpy's hand cannon subfamilies, including the (come near)) whole death of lightweights with a 150 rate of attack. We'Re also going to see some notable changes for calculate assist on scots and snipers, nerfs to automobile rifles, and buffs to rocket launchers.
Lightweight hand cannons – that is, hand cannons with 150 ROF, are all streaming into the adaptive subfamily, and getting nerfed to 140 ROF. Bungie specifies in the blog post that this nerf includes Luna's Howl and Non Forgotten – the one and only when elision is Sunshot, which will retain its originative 150 ROF.
Bungie says the broader hand cannon changes are intended to give each subfamily "more than diversity, and more reasons to use each". Aggressive hand cannons are getting buffed to 120 ROF. "Damage falloff for 100 range nowadays starts at 25m" happening both adaptative and precision hand cannons. Preciseness, 180 ROF hand cannons now have their magazines scaley up by 37 percent.
Adaptative auto rifles are getting knocked back a little – their damage is dropping to from 14.25 to 15.75, soundless above the 13.75 economic value they had before Season of the Desirable. Rocket launches are getting a small fan to ammo reserves.
Bungie says scout rifles "butt't be adjusted too much without making them dominate the battlefield", but they are getting wider aim assist cones settled on the at issue stat – functioning to 15% at the max. Sniper rifles are getting adjustments to aim aid at all rapid climb level. 50 zoom along rifles are staying as-is, while lower-zoom scopes will miss their AA angle, and higher-rapid climb scopes will have advisable assist.
Source: https://www.pcgamesn.com/destiny-2/beyond-light-weapon-changes
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